/** @copyright
 * Copyright (c) 2013, Caleb Vincent caleb.i.m.vincent@gmail.com
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the PlanetSim nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**/

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <QMainWindow>
#include <QLabel>

class CBodyModel;
class CSettingsWidget;
class CDataWidget;

namespace Ui {
   class CMainWindow;
}

class CMainWindow : public QMainWindow
{
   Q_OBJECT

public:
   CMainWindow(CBodyModel* pModel, QWidget *parent = 0);
   ~CMainWindow();

public slots:
   void SetScaleLabel( float ratio );
   void ShowAboutWindow ();
   void Open( const QString& fileName );
   void FrameSlip( int slipTime );

private slots:
   void on_actionSave_As_activated();
   void on_actionPause_activated();
   void on_actionSave_activated();
   void on_actionOpen_activated();
   void on_actionCascade_triggered();
   void on_actionTile_triggered();

   signals:
   void Load(QString);

private:
   QLabel            m_frameSlip;
   float             m_ratio;
   CBodyModel*       m_pModel;
   Ui::CMainWindow*  m_ui;
};

#endif // MAINWINDOW_H
